#pragma once
#include "gameobject.h"

class Square : public GameObject
{
public:
	enum 
	{
		COLOR_DARK,
		COLOR_LIGHT,
	};

	Square(int x, int y, int color);
	~Square(void);

	virtual void OnSelect();

private:
	void BuildMesh();
	void UpdateTransformation();

	int mPosX, mPosY;
	int mColor;
};
